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gui.hpp

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 * Copyright (c) 2004, 2005, 2006, 2007 Olof Naessén and Per Larsson
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 * Per Larsson a.k.a finalman                          _RqZ{a<^_aa
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#ifndef GCN_GUI_HPP
#define GCN_GUI_HPP

#include <list>

#include "guichan/keyevent.hpp"
#include "guichan/mouseevent.hpp"
#include "guichan/mouseinput.hpp"
#include "guichan/platform.hpp"

namespace gcn
{
    class FocusHandler;
    class Graphics;
    class Input;
    class KeyListener;
    class Widget;

    // The following comment will appear in the doxygen main page.
    /**
     * @mainpage
     * @section Introduction
     * This documentation is mostly intended as a reference to the API. If you want to get started with Guichan, we suggest you check out the programs in the examples directory of the Guichan release.
     * @n
     * @n
     * This documentation is, and will always be, work in progress. If you find any errors, typos or inconsistencies, or if you feel something needs to be explained in more detail - don't hesitate to tell us.
     */

    /**
     * Gui core class. Contains a special widget called the top widget.
     * If you want to be able to have more then one Widget in your Gui,
     * the top widget should be a Container.
     *
     * NOTE: For the Gui to function properly you need to set a Graphics
     *       object to use and an Input object to use.
     */
00093     class GCN_CORE_DECLSPEC Gui
    {
    public:

        /**
         * Constructor.
         */
        Gui();

        /**
         * Destructor.
         */
        virtual ~Gui();

        /**
         * Sets the top Widget.
         *
         * @param top the top Widget.
         */
        virtual void setTop(Widget* top);

        /**
         * Gets the top Widget.
         *
         * @return the top widget. NULL if no top widget has been set.
         */
        virtual Widget* getTop() const;

        /**
         * Sets the Graphics object to use for drawing.
         *
         * @param graphics the Graphics object to use for drawing.
         * @see SDLGraphics, OpenGLGraphics, AllegroGraphics
         */
        virtual void setGraphics(Graphics* graphics);

        /**
         * Gets the Graphics object used for drawing.
         *
         *  @return the Graphics object used for drawing. NULL if no
         *          Graphics object has been set.
         */
        virtual Graphics* getGraphics() const;

        /**
         * Sets the Input object to use for input handling.
         *
         * @param input the Input object to use for input handling.
         * @see SDLInput, AllegroInput
         */
        virtual void setInput(Input* input);

        /**
         * Gets the Input object being used for input handling.
         *
         *  @return the Input object used for handling input. NULL if no
         *          Input object has been set.
         */
        virtual Input* getInput() const;

        /**
         * Performs the Gui logic. By calling this function all logic
         * functions down in the Gui heirarchy will be called.
         * What performs in Logic can be just about anything like
         * adjusting a Widgets size or doing some calculations.
         *
         * NOTE: Logic also deals with user input (Mouse and Keyboard)
         *       for Widgets.
         */
        virtual void logic();

        /**
         * Draws the Gui. By calling this funcion all draw functions
         * down in the Gui hierarchy will be called.
         */
        virtual void draw();

        /**
         * Focus none of the Widgets in the Gui.
         */
        virtual void focusNone();

        /**
         * Toggles the use of the tab key to focus Widgets.
         * By default, tabbing is enabled.
         *
         * @param tabbing set to false if you want to disable tabbing.
         */
        virtual void setTabbingEnabled(bool tabbing);

        /**
         * Checks if tabbing is enabled.
         *
         * @return true if tabbing is enabled.
         */
        virtual bool isTabbingEnabled();

        /**
         * Adds a global KeyListener to the Gui.
         *
         * @param keyListener a KeyListener to add.
         */
        virtual void addGlobalKeyListener(KeyListener* keyListener);

        /**
         * Remove global KeyListener from the Gui.
         *
         * @param keyListener a KeyListener to remove.
         * @throws Exception if the KeyListener hasn't been added.
         */
        virtual void removeGlobalKeyListener(KeyListener* keyListener);

    protected:
        /**
         * Handles all mouse input.
         *
         * @since 0.6.0
         */
        virtual void handleMouseInput();

        /**
         * Handles key input.
         *
         * @since 0.6.0
         */
        virtual void handleKeyInput();

        /**
         * Handles mouse moved input.
         *
         * @param mouseInput the mouse input to handle.
         * @since 0.6.0
         */
        virtual void handleMouseMoved(const MouseInput& mouseInput);

        /**
         * Handles mouse pressed input.
         *
         * @param mouseInput the mouse input to handle.
         * @since 0.6.0
         */
        virtual void handleMousePressed(const MouseInput& mouseInput);

        /**
         *
         * Handles mouse wheel moved down input.
         *
         * @param mouseInput the mouse input to handle.
         * @since 0.6.0
         */
        virtual void handleMouseWheelMovedDown(const MouseInput& mouseInput);

        /**
         * Handles mouse wheel moved up input.
         *
         * @param mouseInput the mouse input to handle.
         * @since 0.6.0
         */
        virtual void handleMouseWheelMovedUp(const MouseInput& mouseInput);

        /**
         * Handles mouse released input.
         *
         * @param mouseInput the mouse input to handle.
         * @since 0.6.0
         */
        virtual void handleMouseReleased(const MouseInput& mouseInput);

        /**
         * Handles modal mouse input focus releases. When a release occurs appropriate
         * mouse events should be distributed (such as mouse entered and mouse exited).
         *
         * @since 0.6.0
         */
        virtual void handleModalMouseInputFocusRelease();

        /**
         * Handles modal focus releases. When a release occurs appropriate mouse events
         * should be distributed (such as mouse entered and mouse exited).
         *
         * @since 0.6.0
         */
        virtual void handleModalFocusRelease();

        /**
         * Distributes a mouse event.
         *
         * @param mouseEvent the mouse event to distribute.
         * @param fource indicates whether the distribution should be forced or not.
         *               A forced distribution distributes the event even if a widget
         *               is not enabled or not visible. Default value is false.
         * @param toSourceOnly indicates whether the distribution should be to the
         *                     source widget only or to it's parent's mouse listeners
         *                     as well.
         *
         * @since 0.6.0
         */
        virtual void distributeMouseEvent(MouseEvent& mouseEvent, bool force = false, bool toSourceOnly = false);

        /**
         * Distributes a key event.
         *
         * @param keyEvent the key event to distribute.

         * @since 0.6.0
         */
        virtual void distributeKeyEvent(KeyEvent& keyEvent);

        /**
         * Distributes a key event to the global key listeners.
         *
         * @param keyEvent the key event to distribute.
         *
         * @since 0.6.0
         */
        virtual void distributeKeyEventToGlobalKeyListeners(KeyEvent& keyEvent);

        /**
         * Gets the widget at a certain position.
         *
         * @return the widget at a certain position.
         * @since 0.6.0
         */
        virtual Widget* getWidgetAt(int x, int y);

        /**
         * Gets the source of the mouse event.
         *
         * @return the source widget of the mouse event.
         * @since 0.6.0
         */
        virtual Widget* getMouseEventSource(int x, int y);

        /**
         * Gets the source of the key event.
         *
         * @return the source widget of the key event.
         * @since 0.6.0
         */
        virtual Widget* getKeyEventSource();

        Widget* mTop;
        Graphics* mGraphics;
        Input* mInput;
        FocusHandler* mFocusHandler;

        bool mTabbing;

        typedef std::list<KeyListener*> KeyListenerList;
        typedef KeyListenerList::iterator KeyListenerListIterator;

        KeyListenerList mKeyListeners;

        Widget* mDraggedWidget;
        Widget* mLastWidgetWithMouse;
        Widget* mLastWidgetWithModalFocus;
        Widget* mLastWidgetWithModalMouseInputFocus;
        Widget* mLastWidgetPressed;
        
        // Current input state
        bool mShiftPressed;
        bool mMetaPressed;
        bool mControlPressed;
        bool mAltPressed;

        // Last mouse state
        unsigned int mLastMousePressButton;
        int mLastMousePressTimeStamp;
        int mLastMouseX;
        int mLastMouseY;
        int mClickCount;       
    };
}

#endif // end GCN_GUI_HPP

/* yakslem  - "Women, it's a constant struggle."
 * finalman - "Yes, but sometimes they succeed with their guesses."
 * yaklsem  - "...eh...I was talking about love."
 * finalman - "Oh...ok..."
 * An awkward silence followed.
 */

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